BOOX: An Augmented Simulation of Visual Dyslexia

Abstract

This research project explored how augmented reality (AR) simulations can enhance public understanding and engagement with visual dyslexia. Unlike other forms of dyslexia, visual dyslexia involves distinct visual-perceptual distortions—such as seeing words doubled, overlapped, irregular, moving, fading, or jumping off the page. These symptoms are difficult to imagine or describe, often leading to misconceptions and negative labeling of individuals with dyslexia. To address this, I developed an AR-based simulation in the form of a giant book titled BOOX: An Augmented Simulation of Visual Dyslexia, offering a hands-on experience of visual distortion. The project aimed to raise public awareness through an interdisciplinary approach—combining art, design, and technology—and assess AR’s impact on the effectiveness of simulation. Using a participatory design method, the project actively involved individuals with dyslexia. Results showed that immersive AR experiences significantly improved participants’ engagement, understanding, and empathy, highlighting the potential of AR as a powerful educational and advocacy tool.

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Author Biographies

Fonita Theresia Yoliando, Universitas Multimedia Nusantara

Fonita Theresia Yoliando is a Visual Communication Design lecturer and researcher at Universitas Multimedia Nusantara. Her thesis at UCSI University Malaysia, “Augmented Campaign in Simulating Dyslexic’s Visual Distortion”, and her other research projects reflect her dedication to inclusive design, particularly in supporting individuals with special needs through the integration of design, interactive media, and technology. Her notable artworks, BOOX Dyslexia and GENERAKSI Game, have been showcased in Indonesia, Malaysia, and Australia through the support of association and government. She also actively contributes to the creative industry through a wide range of design projects, as a graphic designer, UI/UX designer, and brand manager in both national and international companies. Her diverse professional experience—spanning design studios, retail, digital platforms, and more—has enriched her academic journey and continues to shape her as an educator and practitioner.

Khairul Azril bin Ismail, Akademi Seni Budaya dan Warisan Kebangsaan (ASWARA)

Prof. Dr. K. Azril Ismail is an academic leader, researcher, and professional artist dedicated to advancing Malaysia’s cultural heritage. Since 2005, he has worked in both Malaysian and UK institutions, fostering contemporary art practices and collaborative research. Currently, he serves as Deputy Rector (Academic Affairs) at the National Academy of Arts, Culture, and Heritage (ASWARA). His most recent exhibition received great response from the society and goverment, such as Rong Rupa Rakta in Bali (2023) and VR Malaysia’s Prison (2022). His works are not limited to visual arts, but cross-over as well into various forms, such as Semangat Redang (2022) with Aida Redza, Ssega Angin (2022) at the Venice Biennale’s Pera + Flora + Fauna, and ALANGKAH (2021) at ArtScience by ASM & Maybank Foundation. For over two decades, Prof. Azril has explored the intersection of art, academia, and governance, resulting in a deeply intertwined, practice-led life.

Published
2026-06-14