Perancangan Buku Interaktif untuk Mendorong Kreativitas Generasi Z di Era Industri 4.0

  • Jessica Aldea Natalie Universitas Multimedia Nusantara

Abstract

The design of Playground interactive books serves as a tool to foster creativity among Generation Z in the era of Industry 4.0. As digital natives, Generation Z is accustomed to instant information and technology-driven experiences, which influence their thinking and creative processes. This reliance on digital media often leads to passive content consumption rather than active creation. Playground interactive books are designed as a non-digital alternative to stimulate creative thinking through tactile and exploratory experiences. By engaging the senses and encouraging hands-on interaction, these books provide a unique medium for learning and creativity, contrasting with the fast-paced digital environment.

Downloads

Download data is not yet available.
Published
2026-06-22