Nomophobia Reset: A Board Game About Nomophobia Prevention for Teenagers

  • Sarah Laeticia Tarigan Universitas Multimedia Nusantara
  • Ester Anggun Kusumaningtyas Universitas Multimedia Nusantara

Abstract

Nomophobia, which is the fear or anxiety due to the inability to use a smartphone, often occurs among adolescents with internet access. According to research conducted in East Jakarta, the majority of adolescents show a high level of dependency that has a negative impact on their social, physical, psychological, and cognitive relationships. Currently, there is no information media regarding the prevention of nomophobia designed with a face-to-face interaction approach with the target audience of adolescents. Therefore, information media was designed through board games to prevent nomophobia among adolescents. Board games were chosen because of their ability to increase social interaction and positive face-to-face collaboration. This game aims to convey information on preventing nomophobia in an interesting and easy-to-understand way, support social interaction, and reduce digital dependency. The design method used is How to Learn Board Game Design and Development, which includes the Idea, Content Development, Prototype, and Playtest stages. Based on the results of the beta test of the board game design, feedback from players showed high satisfaction with the delivery of information and game mechanics. This study aims to help adolescents understand strategies for preventing nomophobia through a fun gaming experience by encouraging social interaction and collaboration.

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Published
2026-06-24